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3nd party plugins are also auto delay compensated. (08-30-2016, 03:12 AM)AmielMix Wrote: I am reading a thread in GS, and people say that there is not auto delay compensation on third party plug ins.is that correct? So I don't see how MB or MB32 can properly facilitate mixing these types of projects in its current state." I mix R&B, Hip Hop, and Pop records predominantly, and typically they can have upwards of 70 to 80 tracks where a mix engineering would want/need quite a few more than 12 mix busses/auxiliary tracks/utility busses, due to the myriad of efx typical to these genres. I especially b/c it does really sound better.
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While I am also understanding of Harrison's philosophy of creating a real world console in the digital domain, why not, if possible implement some of the common features in most DAWs (Auxiliary Busses w/ delay compensation-if possible, and others already mentioned in this thread), thus most probably garnering a considerable greater user/customer base. " While I may not not fully understand the technicalities of what you're saying, what I'm hearing (reading) is based on the Ardour architecture Harrison either cannot or will not ever add PDC on MixBus or 32C. This guy in this GS thread put what are my concerns very clearly I am reading a thread in GS, and people say that there is not auto delay compensation on third party plug ins.is that correct?Īlso after the 12 busses, additional busses have no auto delay compensation? that would be your equivalent to "return buses" on a real console you would use channel strips as AUX returns whenever you can and the resources allow for it because you will then have your FX on faders. Hope I could explain that comprehensibly. If one AUX send or return is missing, you simply add another one. Imagine a console with channel strips with, say, 27 AUX pots (all of them pre or post fader/comp/eq switchable) and, say, 83 AUX returns. In fact you can use as many sends in a channel as you like and as many return buses as you like and their absolute numbers don't have to be correlated. In Mixbus you can very well use a send in a channel strip, then create multiple "utility" buses which are all fed by the return of that FX you addressed with your send - that would be your AUX returns.
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You need to differentiate between inserts (= sending from and returning to the same place in the strip) and sends (just sending out and returning elsewhere, known as AUXes). but you can create way more Effects returns where then in the track from the 10 sends you choose where is gonna go each (effx returns). (08-29-2016, 08:17 PM)AmielMix Wrote: I still do not have clear the amount of sends per track that you can have and how they work in Mixbus32c. ****Unlimited stereo or mono input channels, each with unlimited plugins, sends. Now the reason of my ""AUX group" or "instrument Aux subgroup" questions is to process some tracks like for example if you have 4 AC gtrs and you want buss then together to send them to a bus. Yes I see you can group tracks in a very cool way and that you can insert HW also. There is a very clever grouping with easy Activate/Deactivate and surely you can use HW inserts for external processing. Also is always better to group your audio channels to the main busses for the great tape sat and glue. In this case I recommend to use them for additional reverb stuff because they are not delay compensated and introduce some latency. Well, the 12 main Busses are enough for the most applications but in the case you will need more than that you can use the utility busses. I am also a Pro Tools user and I mix in mixbus 32C.